using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace DragonAwakening.Core.Game
{
    /// <summary>
    /// Click target
    /// </summary>
    public interface IClickTarget
    {
        /// <summary>
        /// Process click
        /// </summary>
        /// <param name="click">Click coordinates</param>
        /// <returns>True if even has been processed, otherwise false.</returns>
        bool OnClick(Point click, IGameContext context);
    }
}
